Let us talk a bit about raiding – what is it, where do you do it, what’s a good way to go as a member. I’ll have a crack at my version of a raid leading guide at some point, but for now I’ll stick to going along as a member. 🙂
What is a raid?
A raid is an instanced bit of content in world of warcraft that takes more than 5 people to complete. Currently there are 10 man raids and 25 man raids – previously raid sizes have been up to 40 man, as well as 15 man, 20 man and so on and so forth.
For fun! Also, raids contain the best PVE loot in world of warcraft which drops off the bosses and sometimes trash when they are killed.
What’s the difference between 5 man and raids?
The quality of the loot is the one that springs to most raiders minds – but fights are also much longer, take more co-ordination to complete and you can only kill a raid boss once per week. Raids are gated content. Bosses can also take many, many wipes to kill the first time – which is ofc why it’s so rewarding.
What you will ideally want to bring at a minimum –
Buff food appropriate for your class. A flask. Healing/mana potions. The best gear you have available – with gems installed and enchants applied. Depending on your guild you will probably also want to have a voip program up and running – mumble, Ventrillo, Teamspeak. Oddly enough these are tend to be referred to as “vent” by the general wow community, I have no idea why. Therefore it is worth checking with your raidleader exactly which one you are using.
The ingame wow voip may as well be carrier pigeon or semaphore for all the use it is, so not advised. Unless you want to sound like you are on shortwave radio or one of the dambusters or something, I guess.
Some guilds go heavy on the tactical awareness you are expected to have before a fight – watching youtube videos, reading up on bosses and so on. Other guilds quite deliberately want nothing looked at pre fght – to preserve the experience and discover the boss for themselves. You’ll have to ask on this one. 🙂
Knowing the basics of your class is a very, very good idea. Ideally you move onto raiding once you have mastered your class a bit, have done lots of 5 mans and have an idea how you interact with others in the game in a useful fashion. But…you can always ask around for more tips. A lot of guilds have class leaders – i.e. proven players who know what they are doing who will pass on their knowledge in the interests of having you beat them on dps meters. Hmmmmm well, you get the idea.
Basic raid composition
This will vary based on the boss you are facing – generally though in 10 man you’ll have 2 tanks, 7-8 dps classes and 2-3 healers. In 25 man you’ll have 2 -3 tanks, 4 – 7 healers and because my math is shaky at 8am in the morning the rest DPS.
There are different class which tank – feral druids, paladins, warriors and deathknights. Each of them has a slight weighting towards one sort of tanking over another. DK’s might be the best magic boss tank, ferals might be the best for tanking lots of mobs at once and so on.
Equally, there are different types of dps – melee dps and ranged dps of various sorts. Obviously melee dps has to stand by the boss to hit him, which can be a disadvantage on some fights. A good raid will have some sort of balance between the two. Melee tends to have reliable interrupt abilities, ranged almost always have things thrown at them so they have to move a lot.
And again – there are different classes and styles of healers. Some are good at tank healing, some are good at healing lots of people at once, and (currently) some are shaman. Sorry shammies, but you got the short end of the stick this time out, you really did.
next – obeyink ze orderz