To The Ground – 4.2 Raid Nerfbat of the Gods

Or those gods which are short, have odd shoulders and play frostmage at any rate.

Looking at the released information, there is a 20% or more reduction in the power of bosses in Blackwing Descent, Bastion of Twilight and Throne of the Four Winds. Which is probably the amount blizzard thinks is needed to make them puggable.

Fair enough. I think it’s a shame though, the current raids aren’t easy by any stretch and given there will be help in the form of gear from the new dailies, such a nerf simply wasn’t needed. I also feel kinda sorry for our longest running cataclysm raid team (which includes me!), who have put a lot of effort in over the last few months and aren’t quite there yet with Cho’gall. This sort of thing on the horizon increases the pressure to get stuff completed before content is no longer current.

I dunno. it’s a MMORPG. Seems blizzard is very keen on the MMO side but loses it’s way a bit with the RPG. The whole point of an RPG is the progression of it. You get relatively stronger over time and can go back and easily beat things which were troublesome before. I’m not too sure if, say… Legend Of Zelda would work as well if instead of Link growing more powerful and getting new abilities as you went through the content, all the mobs kept getting weaker until they finally all karked it of natural causes, and the triforce was posted to him in weekly installments.

Anyway – those nerfs in full –

Dungeons & Raids
Bastion of Twilight

The damage modifier on Normal has been reduced for Arion, Elementium Monstrosity, Feludius, Ignacius, and Terrastra.
Removed one of each type of Bound elemental from the Ascendant Council chamber.
Chain Lightning damage has been reduced.
Health, melee damage, Health of Corrupting Adherent, Depravity damage, Corrupting Crash damage, Flaming Destruction damage, and Unleashed Shadows damage has all been reduced by 20%.
Corrupting Crash and Depravity
Halved the amount of Corruption they give to 5 from 10.
Corrupted Bite effect caused by Blood of the Old God reduced.
Damage Taken from Corruption of the Old God per Corrupted Blood has been reduced from 3% per stack to 2% per stack.
Debilitating Beam damage has been reduced by 20% to 6,400.
The duration of Twisted Devotion has been reduced by 25%.
Dragon Siblings
Health, melee damage, Twilight Meteorite damage, Devouring Flames, Blackout damage, Unstable Twilight damage, Twilight Zone damage, Twilight Blast damage, Fabulous Flames damage, has all been reduced by 20%.
Elementium Monstrosity
Electrical Instability damage has been reduced.
Damage due to being Frozen while Waterlogged has been reduced.
Health, melee damage, Fireball/Fireball Barrage damage, Furious Roar damage, Scorching Breath damage, Shadow Nova damage, has all been reduced by 20%.
Nether Scion, Slate Dragon, Storm Rider, Time Warden, and Orphaned Emerald Whelp health has been reduced by 20%.
Shadow Nova base cast time has been increased.
Rising Flames now increases damage by 3% per stack, down from 5%.
Harden Skin now increases Physical damage dealt by 20% (down from 100%.)

Blackwing Descent

Health, melee damage, modulation damage, Roaring Flame Breath damage, and Searing Flame damage has all been reduced by 20%.
Modulation no longer causes Sound in normal difficulty.
Sound given by Sonar Pulse has been reduced to 3 (from 5.)
Health reduced by 20% and melee damage reduced by 10%.
Chimaeron will now only cast two caustic slimes per 30 second cycle, at second 17 and second 23.
Drakeadon Mongrel
Time Lapse no longer stuns.
Frost Burn silence is now 3 seconds
Dwarven Kings
Whirlwind no longer drops threat.
Execution sentence now deals damage only.
Shield of Light absorption now reduced.
Damage and hit points reduced by 20%.
Lava Parasites have been diminished
Lava Spew damage, Magma Spit damage, Massive Crash damage, and Infectious Vomit damage have all been been reduced.
Mangled Lifeless no longer instantly kills, and damage has been reduced.
Parasitic Infection has been decreased.
Health, damage, Aberation health/damage, Arcane Storm damage, Prime Subject damage, Flash Freeze/Shatter damage, and Scorching Blast damage has all been decreased by 20%.
Aberration stacking damage buff decreased.
Prime Subjects no longer fixate, and are no longer immune to taunt.
Animated Bone Warriors take 33 seconds to fall over, (down from 50.)
Blast Nova cast time increased.
Chromatic Prototype Health reduced 20%.
Electrocute damage reduced 30%.
Fewer Animated Bone warriors spawn.
Magma Stacking debuff effect reduced 75%.
Nefarian health and melee damage reduced by 20%.
Nefarian’s Shadowblaze cast frequency cannot increase beyond 1 per 15 sec.
Onyxia health and melee damage reduced by 20%.
Shadowflame Barrage damage reduced 20%.
Tail Lash damage reduced 50%.
Omnotron Council
Barrier absorb amount increased by 100%.
Increased the cooldown on Power Conversion (Converted Power chance).
Health, Melee damage, Electrical Discharge damage, Lightning Conductor damage, Health of Poison Bomb, Incineration Security Measure damage, Arcane Annihilator damage, has all been reduced by 20%.
Flamethrower damage has been reduced by 40%.
Static Shock caused by Unstable Shield damage and Poison Bomb damage has been decreased by 50%.

Throne of the Four Winds

Acid Rain now stacks every 20s (up from 15s.)
Electrocute now pulses every 1s (up from 0.5s.)
Feedback duration increased to 30s (from 20s.)
Health, damage, and Wind Burst damage have all been reduced 20%.
Lightning and Lightning Rod recast time has been increased.
Lightning Strike friendly chain damage has been halved.
Will no longer use Static Shock on normal difficulty in phase 1 or phase 2.
Conclave of the Four Winds
Gathering Strength cast time has been increased
Ice Patch slow is now 5% per stack, up to 10 stacks (down from 10% per stack, up to 30 stacks), damage reduced by 20%.
Rohash, Anshal, Nezir melee, Ravenous Creeper health/damage, Ravenous Creeper toxic spores damage, Hurricane damage, Sleet Storm damage , Permafrost damage , Slicing Gale, and Wind Blast damage have all been reduced by 20%.
Wind Chill damage decreased by 20%and now increases damage taken by 5% per stack.


About Joe

Guildmaster of the social/raiding World of Warcraft guild Debonair on Zenedar EU.
This entry was posted in Patch stuff, Raiding. Bookmark the permalink.

2 Responses to To The Ground – 4.2 Raid Nerfbat of the Gods

  1. MMC says:

    Oh man! Nerf bat already? We better get that b*****d Cho’Gall killed then and get the rest done and all! ^_^

  2. Chirk says:

    It is a shame the Bat is being swung.
    That said look at the timeline, we are 6 months into Cata and they did the same with TBC (to some extent) and even worse with WotLK, 6 months in they swing the bat, then again at about 9 months (with WotLK) and if we’re really unlucky they get one last swing before the next xpac is out.

    It’s the way Blizz do crap now. All of us, in our hearts, knew it was coming, just a damn shame, but i suppose Blizz don’t want another 600K subs walking out the door.

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